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Exporting out of botcha3d

There are multiple way of exporting data out of botcha. Depending on what you need or want to do there are multiple avenues you can walk.

Full scene export

If you want to completely export the scene you are working on you can do so from the File menu > Export that will open a panel that will ask you for which format to export to and then a file selection to decide where to save the file. The format that are available are:

  • glTF/glB: this format allows you to export the full scene into one (or a folder) comfortable package. gl transmission format is a standard format that supports PBR and can be used to deploy the model to the web or mobile (for iOS you will need to convert it to USDZ to be able to use it, we are working on an automated exporter for that)
  • Wavefront OBJ: a fairly old but widely supported format, if you need to render the product into another tool this is a good exchange format. We use a proposed extension for PBR but not all the viewer are capable of reading all the textures. You may need to reload the appropriate textures on the other application
  • Rhinoceros 3DM: to support workflow that goes into CAD application, from Rhino you can easily use the geometry created in botcha3d

Image export

Once a render is done or a screenshot is taken it is possible to save it to disk. There are a number of standard formats to save them such as PNG, JPEG and PDF.

2D vector data export

It is also possible to save the 2D vector data either in rasterized format such as PNG, JPG or photoshop PSD or directly in vector data using PDF, AI or 3DM.